Sometimes I dream I’m driving in a no-consequences world, one with cartoon physics. Invariably I spin out, or flip my car into a ditch, or off a cliff. Always I emerge unscathed. It’s then a simple matter to grip my vehicle with two hands and place it back on the road, righting it as if it weighed no more than a styrofoam cooler.
Maybe that’s the reason I respond so strongly to The 1K Project II, because it seems to operate in this same no-impact universe. Or maybe it’s just because it’s so fucking cool. I’m not the only one who feels this way: the video racked up millions of views on the gamer site gametrailers.com. Over the past few years I’ve shared links to it on MySpace, later Facebook, and then Twitter. And now, I have a blog. So here it comes again.
“The 1K Project by French machinima creator BlackShark marks a particularly virtuosic display of procedural media’s capacity for replay and repetition. To make the 1K Project II, Blackshark used the driving game TrackMania to capture 1,000 replays of the game, each with subtle variations in trajectory and outcome, which were recorded and then played back layered together to create a frenzy of automotive mayhem.” –credit: criticalcommons.org
Some crackerjack editing plus a perfect choice of music track make the thing sing. The result is a sublime work that by rights should be looping in somebody’s MOMA somewhere. In my opinion, at least. Enjoy.